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Epic Mickey: Rebrushed cover

Epic Mickey: Rebrushed

Developer:Purple Lamp Studios
Publisher:THQ Nordic
Platform:PS5 / PS4
Genre:Adventure, Platformer

Disney Epic Mickey: Rebrushed is a faithful remake of the beloved platforming adventure that sends Mickey Mouse into Wasteland, a world filled with forgotten Disney characters and attractions. Use magical paint and thinner to shape the world, uncover secrets, complete quests, and restore balance across this charming reimagining of a cult classic.

Main Story12 Hrs
Platinum25 Hrs
Difficulty3/10
Playthroughs2 Runs
Platinum trophy
Platinum1
Gold trophy
Gold4
Silver trophy
Silver10
Bronze trophy
Bronze23

Epic Mickey: Rebrushed Trophy Guide

38 Trophies | 1 Platinum

Platinum

Trophy: Mousetastic

Collect all trophies.

Type: Platinum

Tags: Misc

Unlock Details

Collect all trophies.

Missable

Trophy: An Epic Journey

Help all versions of Pete and repair all Animatronics.

Type: Gold

Category: Missable

Unlock Details

This trophy is essentially the game asking: “Were you nice?” To unlock it, you need to complete a full Paint run and fully repair all Animatronics. What this means in practice: All bosses must be defeated using Paint You cannot finish a boss with Thinner. Even tapping into Thinner for a boss fight can invalidate this trophy. Commit to Paint and stay committed. All Animatronic quests must be completed. This includes finding and returning all parts for: Animatronic Goofy, Animatronic Daisy, Animatronic Donald. Each character must be fully repaired. Important timing warning: You must finish all Animatronic repairs before entering the final projector to Tomorrow City. Once you pass that point, unfinished quests are locked out and the trophy becomes unobtainable on that run. If you: Mix Paint and Thinner on bosses Skip repairing any Animatronic Enter the final projector before finishing everything …then this trophy is missable, and you’ll need to start a new playthrough. Once you complete the game having defeated every boss with Paint and repaired all Animatronics, the trophy unlocks at the end. In short: be heroic, be consistent, don’t get tempted by Thinner, and make sure everyone is put back together before the finale. The game absolutely remembers.

Trophy: Battle Ready

Fully upgrade Mickey's heart containers.

Type: Bronze

Category: Missable

Unlock Details

There are five total health upgrades in the game. Collect all of them and this trophy unlocks automatically. You’ll get these through a mix of story progress, side objectives, and light grinding, nothing outrageous, but you do need to be thorough. Important warning up front: this trophy is missable, and it’s currently bugged in New Game+. Heart containers do not carry over correctly, and you may be unable to purchase the shop-based upgrades in NG+. Do this on a fresh save before the point of no return. Here’s where to find all five: Mean Street – Ice Cream Shop After completing Tomorrow City for the first time, head to the ice cream shop on Mean Street. You can buy your first health upgrade here for 250 tickets. Cheap, easy, no excuses. OsTown – Ortensia’s Locket If you collect all of Animatronic Goofy’s parts and repair him, Ortensia’s house will unlock in OsTown. Inside is her locket. Take it to Oswald near the projectors on Mean Street and he’ll reward you with a health upgrade. Emotional closure and more health. Pirates of the Wasteland – Hub Shop In the final Pirates level where you’re saving Smee’s ship, you must fully commit to one path: Fill all four machines with Paint, or Fill all four machines with Thinner. No mixing. Do this correctly and a health upgrade becomes available for purchase in the hub shop. Mean Street – Film Reel Turn-In This is the grindy one. Turn in 56 film reels to the NPC outside the movie theater on Mean Street. Once you hit the magic number, you’ll receive a health upgrade. It takes time, but nothing here is missable if you stay on top of exploration. OsTown – Gus’ Reward After dealing with the tentacles in OsTown, Gus will give you the final health upgrade before you leave the area. Straightforward story reward, just don’t rush past it. Once all five heart containers are collected, the trophy unlocks. Again, because of the NG+ bug, treat this as a one-run-only objective. If you pass the point of no return without all five upgrades, you’re looking at another full playthrough. Mickey’s heart may be stronger, but your patience might not be.

Trophy: Dial Tone

Dial the wrong number on a phone 3 times.

Type: Bronze

Category: Missable

Unlock Details

This one is quick, easy, and very easy to forget. During your first visit to Mickeyjunk Mountain, you’ll reach an area with a crane. To the right of the crane is a phone with a keypad. This is the only phone that matters for the trophy. To unlock it, simply jump on the keypad buttons and dial incorrect numbers. You don’t need a specific combination, just mash keys like you’re rage-dialing customer support. After dialing the wrong number three times, the trophy unlocks. This trophy is missable. If you leave Mickeyjunk Mountain without doing this, there’s no going back, and your only option is another full playthrough. So when you see the phone, stop, step on buttons, embrace chaos, and move on knowing you’ll never have to worry about it again.

Trophy: Feisty Friends

Have 5 Blotlings painted simultaneously.

Type: Bronze

Category: Missable

Unlock Details

Blotlings are the purple enemies that spend the entire game harassing you and generally refusing to mind their own business. Normally you’re thinning or fighting them, but for this trophy, you need to paint five of them at the same time. This is very straightforward. Whenever you run into a large group of Blotlings, just start painting instead of attacking. As long as five painted Blotlings exist simultaneously, the trophy unlocks immediately. They don’t need to survive long, just long enough for the game to count them. You’ll almost certainly get this naturally if you’re going for Silver Painter or playing with a heavy paint-focused style. Late-game areas especially love throwing Blotlings at you in clusters. That said, this trophy is missable. If you reach the end of the game without painting five at once, you’ll need another playthrough. In short: see a crowd of purple gremlins, paint them all, enjoy your momentary army, grab the trophy, and then resume restoring order.

Trophy: Gilded

Beat Gilda's best time in all of her races.

Type: Silver

Category: Missable

Unlock Details

Gilda is first introduced on Mean Street while you’re working toward your first Power Spark. If you talk to Pete inside the jail, he’ll mention losing a race to Gilda and giving her a gear. Head outside to the front of the fire station, talk to Gilda, and start the race. The Mean Street race is extremely simple: sprint through the goalposts, loop around the streets, and finish. Win the race, get the gear, and, more importantly, unlock Gilda as a recurring rival for the rest of the game. From this point on, Gilda will appear in later hub areas after you complete their main story sections. If you skip a race or move on too far, she can disappear, which will lock you out of the trophy unless you do another run. Important notes before listing locations: If you fail a race, just talk to her again and retry. Always sprint the entire time (R3) and follow the trail, none of these races are difficult. Each race rewards a Power Spark, so you’re getting paid to win. If you miss one entirely, you’ll need to do all races again in NG+, not just the one you skipped. Where to race Gilda: Mean Street – In front of the fire station during the Power Spark introduction. OsTown – After completing Mickeyjunk Mountain / Tomorrow City, she appears near the bridge. Pirates of the Wasteland hub – After finishing the story, she’s behind the building that had the guarded chest. Go around the left side and jump up to start the race. Bog Easy – After completing the story, she’s to the left of the entrance projector on the docks near the boat. Win all four races and the trophy unlocks. As long as you sprint nonstop, jump cleanly through the gates, and don’t ignore her for too long, this is one of the easiest trophies in the game. Gilda talks big, but she cannot outrun Mickey Mouse.

Trophy: Mickanically Gifted

Repair 3 rides in the Gremlin Village region.

Type: Silver

Category: Missable

Unlock Details

This trophy happens early, but it is missable, so don’t rush through Gremlin Village like you’ve got a FastPass. Gremlin Village is your first major area and starts in a fairground before opening up into the village itself. To unlock this, you must follow the Paint path and actually fix the rides instead of thinning everything into oblivion. In the main fairground area, you’ll see the teacup ride and the elephant ride. Thin out one of the teacups to reveal a wrench, then paint the teacup back in because you’re not a monster. Use the wrench to repair the elephant ride. After that, follow the path to the nearby machine and fill it with paint to repair the teacup ride. That’s two down. You’ll later pass through a hippo ride where you paint in the hippo heads to move forward. This does not count toward the trophy, which is rude, but you should paint it anyway to progress. Finally, once you reach Gremlin Village proper, look for leaking steam pipes. Paint all of them in, then spin the nearby gear to repair the final ride. Once this is done, the trophy will unlock. If you leave Gremlin Village without repairing all three required rides, that’s it, no backtracking. Your only option then is starting a new game, which is significantly less fun than just fixing things the first time.

Trophy: Mickey Uncaged

Free 12 Gremlins from their cages.

Type: Silver

Category: Missable

Unlock Details

Throughout the game, especially early on, you’ll find Gremlins trapped in cages. You’ll usually hear them before you see them, tapping on the glass like they’re trying to get your attention in the least subtle way possible. Most of these cages are hidden behind Toon walls, so exploration is the key here. If something looks paintable or suspicious, thin it out and check behind it. When you find a caged Gremlin, just spin attack the cage to free them. You really don’t need to go out of your way for this. If you explore even a little, you’ll come across way more than 12 over the course of the game. Most players will unlock this naturally somewhere around the early part of the game, shortly after Tomorrow City. That said, this trophy is missable. If you somehow avoid freeing enough Gremlins while moving through the hub sub-areas and progress past the point of no return, you’ll need to start a new playthrough. Bottom line: explore, thin walls, break cages, be a hero. The Gremlins are counting on you, and they’re loud enough to make sure you notice.

Trophy: Out of my way

Corrupt all versions of Pete and leave all Animatronics disassembled.

Type: Gold

Category: Missable

Unlock Details

This trophy is earned by playing the game the “bad” way and committing to a full Thinner-only run from start to finish. If you ever dip into Paint during a boss fight, even once, this trophy will be locked out for that playthrough. Every boss in the game must be defeated using Thinner. Do not mix approaches, and do not finish any boss with Paint. Consistency matters here, and the game tracks it. You must also leave all Animatronics disassembled. That means you should not return parts to Animatronic Goofy, Animatronic Daisy, or Animatronic Donald at any point. Even repairing a single Animatronic will invalidate the trophy. There is one very important exception to watch for during the final Mad Doctor fight. Do not free any Gremlins during this encounter. If you do, they will assist you in the fight, and that assistance counts as the Paint route, which immediately locks you out of this trophy. Let them stay trapped, no matter how tempting it is to help. Once you defeat the final boss having used Thinner on every boss and leaving all Animatronics unrepaired, the trophy will unlock. This trophy is missable. If you mix Paint and Thinner, repair any Animatronic, or free Gremlins during the final fight, you will need to start a new playthrough. The game remembers your choices, and it does not forgive them.

Video Guide: https://www.youtube.com/embed/K-jsoFuAkho

Trophy: Street Cleaner

Repaint all of Mean Street.

Type: Bronze

Category: Missable

Unlock Details

Mean Street is the game’s main hub, so you’ll be back here constantly. This trophy wants you to repaint every bit of toon in the area, and yes, it can be annoyingly picky. The good news: you can do it the first time you enter Mean Street. The bad news: you’ll feel like you’re painting the same wall for a mortgage inspection. To unlock it, make sure everything is painted in, not just the obvious big buildings. That includes building pieces, decorative parts, and especially the “sky” details on the walls. Two common misses that stop the trophy from popping: The floating cloud in front of the train station clock, It’s hovering in mid-air and easy to overlook. Paint it. The clouds painted on the walls (the fake sky). These are the real problem. From a distance they can look filled in, but up close they’ll be unpainted. Some are tiny and blend in like they’re trying to avoid taxes. Best method: Do one full pass painting the obvious stuff (all buildings and any thinned objects you can see). Then do a slow second pass focusing on every inch of the wall-sky. You can get on the rooftops on either side by jumping/climbing up the buildings, do that to check higher wall sections and angles you can’t see from ground level. If it still doesn’t unlock, comb the street level again for anything you may have thinned out earlier and forgot to repaint. This trophy is missable. If you go past the point of no return (the game warns you), and you haven’t repainted everything, you’ll need another playthrough. Think of it like this: Mean Street must be 100% painted… including the clouds that pretend they’re already painted. Classic.

Collectible

Trophy: Aw, phooey!

Collect all parts of Animatronic Donald.

Type: Bronze

Category: Collectible

Unlock Details

Animatronic Donald is found in the Bog Easy hub. Talk to him to start the quest to recover his four missing body parts, which are scattered throughout the Lonesome Manors areas. If you explore as you play, you should naturally find all four. The biggest tip here: thin suspicious painted walls. If something looks like it’s hiding a secret, it absolutely is. Check behind walls, around corners, and anywhere the game seems a little too quiet. If you miss any parts, you still have a backup, but it takes a bit of extra work. After completing the Bog Easy story, speak to the male goat NPC on the right near the start of the hub. He’ll give you a short side quest to open his shop. Head to the small building on the left, look behind it, grab his missing sign, then return it to him. Once the shop opens, you can buy any missing Donald parts for 1,000 tickets each. This trophy is missable. The game clearly warns you before the point of no return, and if you pass it without collecting or buying all four parts, your only option is another playthrough. Donald will still be angry, just… louder. Explore thoroughly, thin everything that looks fake, and clean up any missing parts before moving on. Your ears, and your trophy list, will be better for it.

Trophy: Faulty Machinery

Defeat each kind of Beetleworx once.

Type: Silver

Category: Collectible

Unlock Details

Beetleworx are the robotic enemies you’ll be fighting throughout the game, and there are four distinct types. You only need to defeat one of each, but you do need to make sure you don’t skip any before finishing the game. The basic method is the same for all of them: thin their outer shell, then spin attack the glowing green core. That green bit is the “please hit me here” button. The smaller Beetleworx are pushovers. The larger ones take a bit more patience, as you’ll usually need to wait for a specific attack animation before their weak point is exposed. The four Beetleworx types: Small hopping Beetleworx (usually bird-shaped) Found all over the game. You will almost certainly kill one without trying. Saw-blade Beetleworx These appear primarily as you progress through Tomorrow City. They roll or spin at you and are hard to miss. Humanoid Beetleworx with swords Found mainly in Ventureland. Let them swing first, then punish the opening. Large Beetleworx that fire Paint and Thinner Also found mostly in Tomorrow City. These require a bit of patience, wait for an attack that exposes the core, then go in. As long as you thin and defeat each type at least once, the trophy unlocks automatically. This trophy is missable. If you somehow finish the game without killing one of the types (usually the large ranged ones), you’ll need another playthrough. Bottom line: if it looks mechanical and hostile, don’t run past it. Break it, make sure it dies, and move on.

Trophy: It's Over One Thousand!!!

Collect 1001 E-Tickets.

Type: Bronze

Category: Collectible

Unlock Details

E-Tickets are the main currency in the game and are everywhere. You earn them from breaking objects, completing side quests, and simply picking them up as you explore. The good news is that 1,001 is a very small total, so this trophy comes naturally as long as you’re not spending everything the moment you get it. Through the early part of the game, make a habit of breaking everything you see and grabbing any tickets lying around. If you explore even casually and avoid spending tickets early on, you’ll hit 1,001 surprisingly fast. The trophy unlocks as soon as your total reaches 1,001 E-Tickets, not based on lifetime earnings. If you spend them too aggressively before hitting that number, it can delay things, but it’s still almost impossible to miss during normal play. In short: smash objects, do side content, hoard your tickets for a bit, and enjoy the dramatic name for one of the easiest trophies in the game.

Trophy: Moviegoer

Collect 36 Film Reels.

Type: Bronze

Category: Collectible

Unlock Details

Film Reels are collectibles found only inside projectors. Each projector usually contains one or two reels, and they’re almost always placed in spots that require a little curiosity, or a willingness to jump somewhere that looks suspicious. Good news first: unlike the original game, there are more than 36 Film Reels total, so you can earn this trophy in a single playthrough without perfect collection. You don’t need every reel, just steady progress. How to reliably find them: At the start of every film, turn around and go left. Many projectors hide something back there. At the end of the film, when you reach the exit projector, keep going to the right before leaving. This catches a surprising number of hidden reels. Always take off-the-beaten-path routes. Side paths and harder platforming sections often reward you with either an E-ticket or a Film Reel. If a path looks optional, it probably exists for a reason. If you explore even moderately well and average one reel per projector, you’ll comfortably hit 36 before the end of the game. Important warning: Some projectors found in hub sub-areas cannot be re-entered once completed. Make sure you fully explore these before exiting, or those reels are gone for good. If you don’t collect enough reels in your first playthrough, you’ll still need another run for the platinum anyway, and you can clean up what you missed then. However, if you leave too many behind and the remaining hub projectors don’t have enough, this trophy becomes missable. Once you collect your 36th Film Reel, the trophy unlocks immediately. Moral of the story: treat every projector like it’s hiding something, because it probably is.

Video Guide: https://www.youtube.com/embed/usFiOXlbYRo

Trophy: Oh, goody goody!

Collect all parts of Animatronic Daisy.

Type: Bronze

Category: Collectible

Unlock Details

Animatronic Daisy is located in the Pirates of Wasteland hub. Talk to her to start a world-spanning scavenger hunt for her missing parts. There are four parts total, and if you explore properly instead of bee-lining objectives, you’ll naturally find most (if not all) of them along the way. The important part, and the one that trips people up, happens in the final area with the Beetleworx machine. Here, you must fully commit to one path only: Fill all machines with Paint, or Fill all machines with Thinner. No mixing. Pick a side and stick with it. Completing a full path rewards you with one of Daisy’s parts and unlocks a shop where you can buy any missing parts for 1,000 tickets each. This trophy is missable. The game clearly warns you before the point of no return, and if you pass it without collecting all four parts (or buying the ones you missed), your only option is a full replay. Daisy will not forgive you, and neither will your completion percentage. Bottom line: explore thoroughly, commit to one path at the Beetleworx machine, and clean up any missing parts at the shop before moving on. Your save file will thank you.

Trophy: Photo Op

Use Photo Mode and save a favourite photo.

Type: Bronze

Category: Collectible

Unlock Details

Edit Here. Animatronic Goofy is found in OsTown, and talking to him kicks off a fetch quest that sends you into Tomorrow City to recover his missing parts. Poor guy really fell apart. There are four Goofy parts scattered throughout Tomorrow City. They’re tucked slightly off the main path, but nothing ridiculous, if you explore even a little instead of sprinting to objectives, you’ll naturally find them. Grab all four, return to Goofy, repair him, trophy pops. Easy. This is technically missable because you cannot return to Tomorrow City once you finish it. The game will clearly warn you when you’re approaching the point of no return, so take that warning seriously for once. Good news if you miss a part: you can buy any missing pieces from the shop on Mean Street for 1,000 tickets each. Expensive, yes, but still better than replaying the whole game out of spite. If you pass the point of no return and don’t buy the missing parts, then yes, that’s a full replay. Moral of the story: explore Tomorrow City properly, or prepare to open your wallet (or your save file).

Trophy: Suit Up!

Put on a costume for the first time.

Type: Bronze

Category: Collectible

Unlock Details

Costumes are unlocked primarily by turning in Film Reels to the NPC standing outside the movie theater on Mean Street. As you hand in reels, he’ll reward you with costumes at certain milestones. You’ll already be collecting Film Reels if you’re working toward Moviegoer, so this trophy comes along naturally. Once you’ve turned in enough reels, the NPC will give you your first costume, and it’s automatically equipped as soon as you receive it. The moment the costume is put on, the trophy unlocks. No menu navigation required, no fashion decisions to stress over, Mickey just suits up and the game gives you credit for it.

Grind

Trophy: Eraser

Thin 50 enemies.

Type: Silver

Category: Grind

Unlock Details

This trophy is exactly what it sounds like and doesn’t interfere with endings or routes in any meaningful way. To make progress, hold L2 to spray Thinner and fully thin out enemies until they’re defeated. Do this a total of 50 times. You can thin basic enemies freely without worrying about locking yourself into a Thinner ending. This is safe to do even on a Paint-focused playthrough, so feel free to melt enemies whenever it’s convenient. You’ll have plenty of opportunities just playing normally. Groups of Blotlings and smaller Beetleworx add up quickly, especially if you intentionally thin enemies instead of finishing them with spin attacks. That said, this trophy is missable. If you reach the end of the game without thinning 50 enemies, you’ll need to start another playthrough. If you’re keeping it in mind and thinning enemies consistently as you go, this will unlock long before the finale. Just don’t leave all the erasing for the end.

Trophy: Painter

Paint 50 enemies.

Type: Silver

Category: Grind

Unlock Details

This trophy is the friendly counterpart to thinning enemies and is just as straightforward. To make progress, hold R2 to spray Paint and fully paint enemies until they’re befriended. Do this a total of 50 times. Painting basic enemies does not affect endings or lock you into a Paint route, so you can safely work on this even if you’re planning a Thinner-focused run later. Feel free to be generous with Paint whenever enemies show up. You’ll naturally make progress just by playing, especially in areas that spawn large groups of Blotlings. If you intentionally paint enemies instead of finishing them off with attacks, the count adds up quickly. This trophy is missable. If you reach the end of the game without befriending 50 enemies, you’ll need another playthrough. As long as you remember to paint enemies consistently instead of always fighting them, this trophy will unlock well before the end. Being nice pays off, at least this time.

Combat

Trophy: Clumsy Lifeguard

Knock 10 enemies into Thinner.

Type: Bronze

Category: Combat

Unlock Details

Throughout the game you’ll find plenty of Thinner pits built into the environment. If you spin attack enemies, you can knock them backward, and pushing them into Thinner instantly kills them. No fuss, no follow-up hits, problem solved. You can work on this naturally as you play. Any time you see enemies fighting near a Thinner pit, line them up and give them a shove. Ten enemies isn’t a large number, but it does require you to be a little intentional about positioning instead of just mashing attacks. If you want a reliable farming spot, head to the Haunted Manor. In the main room with the mask puzzle, there are Thinner pits hidden beneath the Toon floor. Beetleworx enemies spawn infinitely here, crawling out from under the shelves. Knock them straight into the Thinner, rinse and repeat until the trophy unlocks. This trophy is missable. If you reach the end of the game without knocking enough enemies into Thinner, you’ll need to start another playthrough. Moral of the story: if there’s a pit nearby, don’t fight fair. Gravity is doing half the work, you might as well let it.

Trophy: Get Off Me!

Knock back 3 enemies with one Spin Attack.

Type: Bronze

Category: Combat

Unlock Details

This trophy is as simple as it sounds and usually happens without trying, as long as you don’t panic-swing constantly. A Spin Attack is performed by pressing Square, knocking back any enemies close to Mickey. To unlock this, you need to knock back three enemies at the same time with a single spin. The best way to do it is to let enemies surround you instead of attacking immediately. When three or more are close enough, spin once and send them flying. You’ll get plenty of chances for this throughout the game, especially in rooms that spawn multiple Blotlings or Beetleworx at once. You don’t need to defeat them, just knock them back. Positioning matters more than damage here. This trophy is missable. If you reach the end of the game without pulling this off, you’ll need another playthrough. So when things get crowded, don’t mash attacks. Let them pile in, hit one clean spin, and remind everyone to respect Mickey’s personal space.

Misc

Trophy: Fragile

Destroy 100 destructibles.

Type: Bronze

Category: Misc

Unlock Details

Destructibles are the breakable objects scattered all over the world. They usually have a slight sheen to them and are clearly begging to be smashed. A quick spin attack near them will destroy them and often reward you with E-Tickets. You really don’t need to go out of your way for this. 100 is a very small number, and if you make a habit of breaking objects as you move through areas, this will unlock naturally early on. Any time you see something shiny and breakable, spin it. Do that consistently and the trophy will pop before you even realize you were working on it.

Trophy: Square Eyes

Use the TV Sketch to attract 5 Blotlings simultaneously.

Type: Bronze

Category: Misc

Unlock Details

The TV Sketch is unlocked as part of the Pirates of the Wasteland story. When thrown, it can power switches and distract enemies, and for this trophy, you’ll be using it purely as irresistible Blotling bait. To unlock this, you need five Blotlings actively distracted at the same time by a single TV Sketch. Sequential distractions don’t count. They all need to be mesmerized together. The easiest and most consistent spot is in the second-to-last Pirates of the Wasteland area. You’ll reach a point where you’re standing in front of a large mountain and are told to climb it. Instead of going straight ahead, go around the left side. You’ll find five to six Blotlings grouped together in this area. Toss a TV Sketch in the middle of them and, if they all lock onto it, the trophy unlocks almost immediately. If it doesn’t pop: Let yourself die or reload the area. Try again and make sure all enemies are close enough when you throw the TV Sketch. You can technically do this in other late-game areas, but this spot is by far the most reliable and least frustrating. This trophy is missable. If you reach the end of the game without pulling this off, you’ll need another playthrough. Basically, turn on the TV, watch five Blotlings forget their life goals, and collect your trophy.

Story

Trophy: Awaken the Spirits

Repair the Lonesome Manor projector.

Type: Bronze

Category: Story

Unlock Details

You will earn this after repairing the Lonesome Manor projector in Mean Street. This requires collecting enough power sparks to activate the projector. Power sparks are primarily obtained through side quests, but can also be purchased or found while exploring. Once you have enough, return to the projector area near the Cinema and speak with Gremlin Markus to repair it. As soon as the projector is activated, the trophy will unlock and you can enter Lonesome Manor.

Trophy: Caboom!

Thwart the Mad Doctor's plans.

Type: Silver

Category: Story

Unlock Details

You will earn this after defeating the Mad Doctor in Lonesome Manor. This encounter is more of a puzzle-based stage than a traditional boss fight, with two different ways to complete it depending on your approach. If you follow the paint path, you will need to activate three buttons using sketches. Place a TV on the first button, use a clock to slow time, then quickly place an anvil on the second button and reach the third before time runs out. Activating all three in time will end the fight. If you choose the thinner route, you will destroy generators instead. Defeat enemies to open access to each generator, then use thinner on the exposed eye at the top to destroy it. Once all generators are gone, the fight ends. Your choice here contributes to your ending path, so stay consistent with either paint or thinner depending on your playthrough.

Trophy: Cartoon Chaos

Unlock the TV Sketch.

Type: Bronze

Category: Story

Unlock Details

The TV Sketch is unlocked automatically as part of story progression in Tomorrow City, so there’s nothing missable or tricky here. As you work through the area and attempt to repair the main rocket ride, the game will hand you the TV Sketch as part of that sequence. You don’t need to explore, buy, or solve anything extra, it’s a straight story unlock. Once you receive the sketch, the trophy pops immediately. Just keep moving forward and fixing things like the game expects you to. Sometimes chaos really does come with instructions.

Trophy: Collector

Repair the Mickeyjunk Mountain projector.

Type: Bronze

Category: Story

Unlock Details

You will earn this after repairing the Mickeyjunk Mountain projector in Ostown. This is a multi-step objective that introduces choice-based quest solutions, but both paths lead to the same outcome. First, you need to open the safe hanging above Moody near the gag factory. You can either help Moody by painting his house to learn the safe code or thin the support holding the safe to drop it instantly. Dropping it will remove Moody from the game, while helping him keeps him around, but both methods progress the quest. After opening the safe, Preston will ask you to recover his wrench from Telephone inside Mickey’s house. You can either restore power by painting the power boxes around Ostown or allow Preston to deal with Telephone directly. Restoring power keeps Telephone available for later interactions, while the alternative removes him and locks related side content. Once Preston gets his wrench, he will repair the bridge and the projector. As soon as the Mickeyjunk Mountain projector is fixed, the trophy will unlock and you can proceed to the next area.

Trophy: Escape Wasteland

Escape the inside of the Blot and save Wasteland.

Type: Gold

Category: Story

Unlock Details

You will earn this for completing the game and escaping the Blot, regardless of which ending you achieve. This is awarded at the very end of the story after the final sequence inside the Blot. Simply progress through the game and finish it to unlock the trophy. Your choices throughout the game determine which ending you receive, but this trophy will unlock no matter which path you take.

Trophy: Full of Beans

Complete the first side-scrolling level.

Type: Bronze

Category: Story

Unlock Details

You will earn this naturally as part of the story when you enter your first projector in Dark Beauty Castle. This introduces the side-scrolling levels, which shift the game into a 2D platforming style and remove your paint and thinner abilities. The level itself is straightforward and acts as a tutorial. Simply make your way upward through the platforming section until you reach the projector at the top. Interact with it to finish the level and unlock the trophy. Once you enter, you cannot return to Dark Beauty Castle until much later, so make sure you are ready before progressing. There are two film reels in this level if you want an early start on collectibles. One is near the beginning above a bouncy bed and requires a double jump into an air spin to reach. The second is near the end to the left of the exit projector, accessible by jumping across the clouds. These are not required specifically, but you will need a total of 36 reels for completion.

Trophy: Heavy Hitter

Unlock the Anvil Sketch.

Type: Bronze

Category: Story

Unlock Details

The Anvil Sketch is unlocked naturally as part of your progress through Bog Easy, so there’s nothing complicated or missable about this one. While exploring the area around the Haunted Manor, look to the upper exterior floor of the building. There’s a chest located up there, and opening it will grant you the Anvil Sketch. Once the sketch is unlocked, the trophy pops immediately. Just make sure you do a bit of vertical exploration around the manor instead of staying strictly at ground level.

Trophy: Oh, the cleverness of me!

Repair the Pirates of the Wasteland projector.

Type: Bronze

Category: Story

Unlock Details

You will earn this after repairing the Pirates of the Wasteland projector in Mean Street. This requires collecting enough power sparks to activate the projector. Power sparks are mainly earned through side quests, but can also be purchased or found while exploring. Once you have enough, return to the projector area near the Cinema and speak with Gremlin Markus to repair it. As soon as the projector is activated, the trophy will unlock and you can enter the Pirates of the Wasteland area.

Trophy: Shadow of the Blot

Defeat the Shadow Blot atop Mickeyjunk Mountain.

Type: Gold

Category: Story

Unlock Details

You will earn this after defeating the Shadow Blot during your return to Mickeyjunk Mountain late in the game. Despite the location, this is a late-game boss encounter. The Shadow Blot’s attacks are easy to read, with shadows showing where thinner projectiles will land and slow melee swipes that are simple to avoid. You cannot damage him until he becomes vulnerable during his inhale attack. When he begins pulling you in, shoot paint or thinner into his mouth to deal damage. The fight progresses in phases, adding Blotlings and new attacks like a full-area thinner beam, but the core strategy remains the same. Avoid his attacks, wait for the inhale, and attack him during that window. You will need to repeat this process three times to defeat him. Your choice of paint or thinner contributes to your ending path, so stay consistent with your playthrough when finishing this fight.

Trophy: Small World

Paint or Thin the mad Clock Tower.

Type: Silver

Category: Story

Unlock Details

This is the first boss of the game and you will earn it after defeating the Mad Clock Tower in Mean Street. The fight introduces the game’s core choice system, letting you either paint or thin the boss to finish it. The Clock Tower attacks by slamming its fists onto the arena and sending out rolling gears that can instantly defeat you. Watch the shadows on the ground to avoid the slam attacks and double jump over the gears to stay safe. Focus on one arm at a time while dodging these attacks. If you choose the paint route, you will restore the boss by filling in its damaged parts. Once both hands are fully painted, one will lift you up and you can paint the face to end the fight. If you choose the thinner route, you will destroy each arm permanently by removing all of its parts until both arms are gone. Your choice here matters for later trophies and endings. Painting the boss contributes toward the good path, while thinning it contributes toward the darker path, so stay consistent with your approach depending on which ending you are going for.

Trophy: Spin to Win!

Paint or Thin Petronic.

Type: Silver

Category: Story

Unlock Details

You will earn this after defeating Petronic in Tomorrowland. This boss takes place in a circular arena where you move along a ring while avoiding attacks coming from the center. Petronic throws thinner that damages you and removes parts of the platform, so keep moving and watch your footing to avoid falling into the thinner below. After attacking, he will launch a spinning disk toward you that must be countered with a spin attack. Time your hit to send it back at him, which will stun him and expose a weak point on his back. During each phase, you need to reflect the disk and then attack his weak point with either paint or thinner. The fight becomes more intense with additional projectiles and required reflections, but the pattern stays the same. Stay focused on positioning and timing the spin attack. Your choice of paint or thinner determines your progression toward different ending trophies. Use paint for the good path or thinner for the darker path, and stay consistent throughout your playthrough.

Trophy: Tentacular

Defeat the Bloticles attacking each of the hubs.

Type: Bronze

Category: Story

Unlock Details

You will earn this after clearing all Bloticle attacks across the hub areas late in the game. This becomes available after returning to Ostown following the events in Mickeyjunk Mountain. Bloticles are large tentacles with glowing weak points along their bodies. Use either paint or thinner to destroy these weak points, causing the Bloticle to retreat. You can also use spin attacks, but this will damage you, so it is safer to attack from a distance. Clear all Bloticles in Ostown first, then continue through each hub area and remove every remaining one. Once you eliminate the final Bloticle in Bog Easy, the trophy will unlock.

Trophy: Tick-Tock

Paint or Thin the animatronic Captain Hook.

Type: Silver

Category: Story

Unlock Details

You will earn this after defeating the animatronic Captain Hook at the end of Pirates of the Wasteland. This encounter plays more like a puzzle than a traditional boss fight, with multiple ways to complete it depending on your approach. If you follow the paint path, your goal is to climb the ship rather than attack Hook directly. Use paint and thinner to manipulate the sails and create a path upward until you reach a cage at the top. Break it open with a spin attack to end the encounter. This method contributes toward the good ending path. If you choose the thinner route, you will interact with the track system on the ground. When Hook appears from barrels, knock him onto the tracks and guide him using switches so he crashes into objects or falls off the ship. Either method will defeat him and progress the fight. Hook’s attacks are simple and easy to avoid, mainly consisting of thinner shots and bombs. Stay mobile and focus on positioning while executing your chosen method. Your decision here contributes to the ending path, so stay consistent with either paint or thinner depending on your playthrough.

Trophy: Time is an Illusion

Unlock the Clock Sketch.

Type: Bronze

Category: Story

Unlock Details

The Watch Sketch is unlocked naturally as you progress through Pirates of the Wasteland, and there’s nothing missable or optional about it. During the level, you’ll be given a short quest by a pirate NPC. Complete this quest as part of normal story progression, and once you turn it in, you’ll receive the Watch Sketch as your reward. As soon as the sketch is unlocked, the trophy will pop. Just keep moving through the story, help the pirate when asked, and time will bend in your favor.

Trophy: World of Tomorrow

Repair the Tomorrowland Projector.

Type: Bronze

Category: Story

Unlock Details

You will earn this after repairing the Tomorrowland projector in Mean Street. To unlock it, you need to collect enough power sparks, which are required to activate projectors and progress to new areas. Power sparks are mainly obtained through side quests, especially from characters like Pete in the Town Hall and Horace at the Detective Agency. You can also buy them from the Emporium using E-Tickets, or occasionally find them while exploring, though those are less reliable. Once you have enough power sparks, head to the projector area near the Cinema and speak with Gremlin Markus. He will repair the machine and unlock the Tomorrowland projector. As soon as it is activated, the trophy will unlock and you can move on to the next world.

Epic Mickey: Rebrushed Trophy Guide | Gami