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Sword of the Sea cover

Sword of the Sea

Developer:Giant Squid
Publisher:Giant Squid
Platform:PS5
Genre:Adventure, Exploration

Surf across breathtaking landscapes on a mystical Hoversword in Sword of the Sea, an atmospheric adventure from the creators of Journey, ABZÛ, and The Pathless. Restore a forgotten ocean, explore ancient ruins, and uncover secrets hidden beneath a world buried in sand.

Main Story8 Hrs
Platinum15 Hrs
Difficulty2/10
Playthroughs1 Run
Platinum trophy
Platinum1
Gold trophy
Gold3
Silver trophy
Silver8
Bronze trophy
Bronze36

Roadmap

Early Game

The opening chapters are all about learning how the game flows, and it does a great job of easing you in. You will start getting used to movement, water restoration, and how exploration works, and this is the perfect time to slow down and actually look around. There are a lot of collectibles hidden just slightly off the main path, so if something looks climbable or reachable, it probably is.

This is also where you meet the mysterious vendor, and your main focus early on should be collecting as much Tetra as possible without going out of your way to grind. Just play naturally, grab chests and shells when you see them, and you will unlock your early abilities without stress. If you miss something, do not worry, nothing here will lock you out permanently.

Mid Game

Once the game opens up, you will notice levels becoming more vertical and more layered, with a lot more hidden routes and optional paths. This is where exploration really starts to matter, especially for shells, fish tiles, frogs, and other collectibles. The game rewards curiosity heavily, so take your time clearing each area before moving forward.

Your abilities also start to come together here, and movement becomes smoother and faster. Water Rail, Spin Tricks, and Super Jump all make traversal easier and help with trophies tied to combos and movement. If something feels difficult, it usually just means you have not fully used your abilities yet, and this is a great time to experiment and get comfortable with them.

Late Game

As you move into the final chapters, the game becomes more about execution and less about discovery. You will still find collectibles, but most of your focus should shift toward finishing remaining upgrades and making sure you are not leaving anything behind before the final stretch. This is also a good time to double-check areas if you feel like you missed something earlier.

The final sequences test everything you have learned, especially movement control and reaction timing. Stay calm, keep moving, and remember that most challenges are more about rhythm than difficulty. If something feels overwhelming, you can always take a step back and retry, and if needed, Ask Gami for a quick assist.

Trophy Cleanup and Extra Tips

After finishing the game, cleanup is very manageable thanks to chapter select, so you can go back and grab anything you missed without replaying everything. This is the time to finish collectibles like shells, steles, frogs, and any leftover trophies tied to exploration or abilities.

For score-based or speed-related trophies, it is best to handle them after you are comfortable with the game. A second run will feel much faster and smoother, especially with all upgrades unlocked. If anything feels confusing or tedious, just Ask Gami and save yourself the headache, that is literally what it is here for.

Sword of the Sea Roadmap | Gami